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Listed under:  Language  >  Text types  >  Imaginative texts  >  Narratives
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Make it happen: find Honey

Honey is missing. Create a notice to let people know your dog is lost. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding where to look for Honey. Look for Honey at the locations on the map. Check ...

Interactive

Make it happen: give away a bike

It’s time to give away a bike that you have outgrown. Create a notice to find someone to give your bike to. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding who to give the bike to. Look for the ...

Interactive

Just like me: Sammy, Zeina and Dawit

Meet three children who like different things, Sammy, Zeina and Dawit. Choose your favourite things from several groups such as musical instruments, pets and places. Discover the children's favourite things. See if they match your choices. Notice that some of the children's favourite things are different to yours. This ...

Interactive

Make it happen: plan a party

Prepare an invitation to your birthday party. Include a statement, photo and important details such as address, phone number and reply date. Choose items of food to buy for the party. Use a map to select shops where you can buy the food you need. Complete a photo album of the party by selecting captions to match the photos.

Interactive

Make it happen: find a dog-walker

Honey the dog needs someone to walk her in the mornings. Create a notice to find someone to walk Honey. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding who is to walk Honey. Look for the dog-walker ...

Interactive

Just like me: Rose, Kaneisha and Sammy

Meet three children who like different things, Rose, Kaneisha and Sammy. Choose your favourite things from several groups such as musical instruments, pets and places. Discover the children's favourite things. See if they match your choices. Notice that some of the children's favourite things are different to yours.

Interactive

My design: talking car: create own text

Design a talking car to present at show and tell. Create your car by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your car. Decide on a name that suits your talking car. Add a note about your car. Watch the animation. You can change your design as many times ...

Interactive

My design: talking dinosaur: create own text

Design a talking dinosaur to present at show and tell. Create your dinosaur by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your dinosaur. Decide on a name that suits your talking dinosaur. Add a note about your dinosaur. Watch the animation. You can change ...

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Play, wonder, create: drama contexts in early childhood - teacher resource

This resource for teachers provides a series of experiences to introduce students in Foundation to year 2 to drama. Part one is a 'getting started in drama' toolkit with techniques, tools, activities and a start-up lesson that leads students into the creation of a puppet play to explain the mystery of an abandoned bear. ...

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Creating a reading culture in a school community

This teacher resource describes how Proserpine State School in Queensland successfully responded to the need to improve student outcomes, especially in the area of reading, by implementing a whole-school approach that encouraged students to read more, and more widely. The resource is presented in eight sections: Summary; ...

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Primary English: different representations

These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers expose students to a wide range ...

Interactive

Sentence builder: ocean: tool

Help a mermaid use a sentence builder machine to create past-tense sentences. Spin each coin to see a new word for your sentence. Choose words from four groups: when, who, what and where.

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Primary English: models and modelling

These seven learning activities, which focus on 'modelling texts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers are provided with guidance about ...

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Primary history: presentation

These seven learning activities focus on presentation using a variety of tools (software) and devices (hardware) and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers ask students to present their historical ...

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Books in Homes Primary Programme

This teacher resource is about the Books in Homes Primary Programme, in which students in low socioeconomic status schools with limited access to books at home are provided with nine books of their choice per year. There are ten sections: Summary; Target student group; Method; Measures; Results; Lessons learned; Next steps; ...

Interactive

My design: talking cat: choose text

Design a talking cat to present at show and tell. Create your cat by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your cat. Decide on a name that suits your talking cat. Select a note about your cat. Watch the animation. Change your design as many times as you ...

Interactive

Sentence builder: prehistoric: tool

Help a caveman use a sentence builder machine to create past-tense sentences. Spin each rock to see a new word for your sentence. Choose words from five groups: when, who, what, where and setting.